AUDIO SHOOTER - Spatial Audio UX Test
Game Designer, Sound Designer, Audio Implementer (Unity Timeline, C#)
Audio Shooter was a unused prototype I developed using the OpenXR and Oculus Integration packages in Unity while contracting at Meta. It was intended to benchmark various audio formats of sine wave test sounds based on a score given for each source the player was able to locate using a laser pointer. While the prototype worked, we stopped short of deployment as it became too tricky to deploy with NDAs to remote testers.
SFX were borrowed from Half-Life and the music was some Bossa Nova I found attempting to replicate the feel of Portal.