Motivated by recently being awarded a Golden Reel Award by the MPSE, Brendan is seeking the next opportunity to further his game audio career and finally realize his dream of working at a AAA game studio. He is certified in both Wwise / Pro Tools and familiar with various industry standard DAWs. He also is experienced at scripting custom implementation solutions in C# (Unity) and Blueprint (Unreal).
His recent roles at Facebook and Baobab Studios were as a contractor that would work on behalf of Pollen Music Group with the internal Engineering and Production teams while communicating with the internal Music and Sound creatives. By serving in a cross-functional capacity, he enjoys serving the needs of both the technical and creative teams by ensuring open collaboration to deliver the best product.
In his spare time, Brendan enjoys going on new adventures to unknown destinations with his amazingly supportive wife.