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BRUBECK DREAMING - Music Platformer

Game Designer, Sound Designer, Composer, Audio Implementer (Unreal + Wwise)

Brubeck Dreaming is a solo game dev project to demo my Wwise and Unreal Blueprint Script (4.25) implementation skills. The game features an interactive music score, dynamic Foley based on the player's speed (walk or run), and a state-driven reverb system that switches between inside or outside based on player's current location.

RTPC-Driven Foley System using Blueprints

Physical Material footstep Foley that use a Raycast to post Wwise Switch Container events that dynamically play Wood, Stone, and Grass surface Random Containers. RTPC-driven Foley that dynamically triggers separate random containers in Wwise for higher randomized pitch and volume playback for backpack Foley and footsteps.

Footstep Blueprint.PNG

Nested Switches for Interactive Music in Wwise

Interactive music loops with sub-tracks assigned to States (Treble, Bass, Rhythm) and one-shot vibraphone Triggers that play on-beat in the same key as the current music playlist.

Music States Wwise.PNG

Dynamic Reverb using Game-Defined Aux Sends

 

Dynamic reverb system using Game-Defined Aux Sends that post as the player character actor moves through akAcousticPortals to switch between Outdoor and Indoor reverb profiles.

Aux Busses.PNG

Randomized 3D Automated Pathing for Ambience Wind Layers

Automated positioning for ambience Gust sound playback that will play from 10 different paths around the player listener position while Outdoor ambience state is active.

Ambience Automation.PNG
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