BRUBECK DREAMING - Music Platformer
Game Designer, Sound Designer, Composer, Audio Implementer (Unreal + Wwise)
Brubeck Dreaming is a solo game dev project to demo my Wwise and Unreal Blueprint Script (4.25) implementation skills. The game features an interactive music score, dynamic Foley based on the player's speed (walk or run), and a state-driven reverb system that switches between inside or outside based on player's current location.
RTPC-Driven Foley System using Blueprints
Physical Material footstep Foley that use a Raycast to post Wwise Switch Container events that dynamically play Wood, Stone, and Grass surface Random Containers. RTPC-driven Foley that dynamically triggers separate random containers in Wwise for higher randomized pitch and volume playback for backpack Foley and footsteps.
Nested Switches for Interactive Music in Wwise
Interactive music loops with sub-tracks assigned to States (Treble, Bass, Rhythm) and one-shot vibraphone Triggers that play on-beat in the same key as the current music playlist.
Dynamic Reverb using Game-Defined Aux Sends
Dynamic reverb system using Game-Defined Aux Sends that post as the player character actor moves through akAcousticPortals to switch between Outdoor and Indoor reverb profiles.
Randomized 3D Automated Pathing for Ambience Wind Layers
Automated positioning for ambience Gust sound playback that will play from 10 different paths around the player listener position while Outdoor ambience state is active.