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FUNKY KONG COUNTRY - 2D Platformer

Game Designer, Sound Designer, Composer, Audio Implementer (Unreal Blueprint)

Funky Kong Country was personal project that I challenged myself to borrow 2D sprites from one of my favorite games I grew up playing on Super Nintendo, (Donkey Kong Country!) and recreate the game with original music and sound design in Unreal Engine (4.16).

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Inspired by the game's original super fun soundtrack scored by composer Grant Kirkhope, I created a swinging good time Big Band piece. The sound was borrowed from Hanna Barbera Sound Library with intentionally cartoony tire bouncing and cash register ca-ching sounds.

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All interactions and triggers were written using Blueprint Visual Scripting including the UI Health Bar and number of Banana's collected.

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