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LEARNING MODULES

Successful Sound Designer candidates' portfolios include Audio Implementation demos that demonstrate their process of creating, implementing, and polishing audio using current game engines and audio middleware. This can be accomplished in a variety of ways however I've found the most efficient method is to 'kitbash' free sample game levels by adding custom audio assets and implementation, then document your process in a professionally edited video featured on your portfolio site alongside your Demo Reel. Here's an example within my Portfolio sample.

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I've created two easy-to-follow guides that require no prior experience with either Unreal Engine 5 or Wwise. By the end of each module, students have a polished Audio Implementation video they can be proud to add on their portfolio site to distinguish them among other candidates.

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Please note that links below are only to download the sample levels.

Tutorial Access is granted to current coaching clients.

01

Parrot Game Sample.jpg

Learn how to implement audio both using Unreal Engine native audio via Sound Cues and Wwise. Detailed guides include how to create custom Blueprints to call Wwise Switch containers to make a fully functional material-based footstep system.

02

Learn about AK Event Notifies on Level Sequences and Animation Montages! Content includes various types of AAA sound design including: cinematics, ambiences, Foley, and ambiences.

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