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LEARNING MODULES

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Successful portfolios include BOTH high-quality Gameplay Sound Redesigns, and Audio Implementation demos that demonstrate their process of creating, implementing, and polishing audio using in-demand DAWs (REAPER), game engines (Unreal Engine 5) and audio middleware (Wwise). 

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Many people who I've spoken with feel they're lacking in these skills so I created two easy-to-follow modules that require no prior experience with REAPER, Unreal Engine 5, or Wwise. By the end of each module, you will have a polished Audio Implementation video to add on your portfolio site which will easily distinguish you among other candidates.

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Please note that links below are only to download the sample levels.

Tutorial Access is granted to current coaching clients.

01

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Learn how to implement audio both using Unreal Engine native audio via Sound Cues and Wwise. Detailed guides include how to create custom Blueprints to call Wwise Switch containers to make a fully functional material-based footstep system.

02

Learn about AK Event Notifies on Level Sequences and Animation Montages! Content includes various types of AAA sound design including: cinematics, ambiences, Foley, and ambiences.

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