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Post-graduation, I became an onboarded Audio Engineer at Meta working on behalf of Pollen Audio Group with the Audio Tech Eng and Interaction Sound Design teams on various Audio UX Research prototypes like Audio Shooter. The work led to the successful launches of Portal & Portal TV.

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Hi there! I'm Brendan, game sound designer and developer. I began my game audio journey in 2015 at the Academy of Art University in San Francisco, CA pursuing an MFA in Music Production & Sound Design for Visual Media focused on game and VR development. During the program, I sought out local game dev grad students to collaborate with on their rapid prototypes and magically earned a few accolades along the way... Liege went viral on Newgrounds with 25,000+ plays, Minos was nominated for Excellence in Game Design & Music, and CntlShift won an Innovation Award at GDC 2018!

After expressing interest in creative work, I was given the opportunity to be Audio Implementer on two animated VR shorts for another Pollen client, Baobab Studios. Last year, I was honored to win both an MPSE Golden Reel Award and Daytime Emmy® Award for my work on Baba Yaga.

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Since then, I've been leveling up my Wwise + Unreal skills and recently finished a vertical slice 3D Music Platformer game experimenting with RTPCs and Blueprints called Brubeck Dreaming. Last Fall I had the pleasure of virtually presenting my work at GameSoundCon 2021 and this Spring, befriended game devs as a Conference Associate at GDC 2022.

Now, I'm super excited for my next adventure: seeking full-time Sound Designer roles at AAA studios - but I'm always down to collaborate on cool indies and game jams.

Favorite Sound Design...

  • Ghost of Tsushima

  • Death Stranding

  • Cyberpunk: 2077

  • Hellblade: Senua's Sacrfice

  • Ratchet & Clank: Rift Apart

Looking forward to...

 

  • Stray

  • Starfield

  • The Callisto Protocol

  • Slitterhead

  • Diablo 4

Currently playing...

  • Ghost of Tsushima

  • Elden Ring - now Elden Lord!

  • Star Wars Jedi: Fallen Order

  • Hearthstone - Legend Rank!

  • Heroes of the Storm

 
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BRUBECK DREAMING - Music Platformer
Sound Designer, Composer
Audio Implementer (Unreal Blueprint, Wwise)

FUNKY KONG COUNTRY - 2D Side-Scroller
Sound Designer, Composer
Audio Implementer (Unreal Blueprint)

MINOS - Narrative Horror
Sound Designer, Composer
Audio Implementer (Unity C#, FMOD)

LIEGE - Turn-Based Strategy RPG
Sound Designer, Composer

 
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BABA YAGA - Animated VR Short
Sound Editor

Audio Implementer (Unity Timeline, C#)

INVASION! - Animated VR Short
Sound Editor
Audio Implementer (Unity Timeline)

CNTLSHIFT - Local Co-Op VR Stealth
Sound Designer, Composer
Audio Implementer (Unreal Blueprint)

VR AUDIO SHOOTER - Spatial Audio UX Test
Sound Designer
Audio Implementer (Unity Timeline, C#)

 
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Daytime Emmy® Award

Baba Yaga, 2020-2021

Outstanding Interactive Media

for a Daytime Program

MPSE Golden Reel Award

Baba Yaga, 2020

Outstanding Achievement

in Sound Editing Animation Short Form

Innovation Award

CntlShift, 2018

GDC 2018 Intel University Contest

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